![]() ![]() ![]() DDs are expected to be in close but with the bots you're better off just kiting and farming- saving the yolo torp run until later on during the mop up instead of the first catch of the day. YES you need to push in to get any damage you can to increase XP and credits but you're pushing too far, too fast to keep up with everything going on around you. so that's good but your damage and survival is low for coop- which tells me that you're getting too close, too soon and as a cruiser main followed by DDs that's not what you do well. You're hitting almost half of what you shoot at. like sell old ships and mount credit flags (less valuable in coop- but that's pretty much all the experience you have so let's stick with that). This is where that credit pinch happens- as mentioned there are things you can do in port to address this. But you're getting into tiers where you need to do more than just throw yourself into the middle of everything and sinking just to load into port and grab another ship. Take this for what its worth- you're not that new. Oh well, need to go back several tiers and rebuild my balance sheet I left nothing in my account for service costs. Would you believe I went from 8million credits down to almost nothing after I purchased the Kiev DD. To view a breakdown of your ammunition costs, hover the mouse over the Ammunition entry on the post-battle report 'Credits and XP' tab. Ammunition for secondary and anti-air (AA) batteries or for fighter planes is not charged. For instance, the giant 460mm (18.1") shells of Yamato and Musashi cost far more than the 76.2mm (3") shells of Smith. The cost in credits to refill the ship's magazines and hanger is charged on a per unit basis, and each type of shell, torpedo, or plane has its own cost. Stocks of main battery shells, torpedoes, and aircraft - Ammunition - expended in a battle must be replenished. In certain game modes with low rewards, such as Co-op, a 25% base cost discount is applied before all other modifiers. ![]()
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